THE STORY
The Orcs have finally struck and their destination is Kislev. After
moving through the blighted lands of Sylvannia unscathed (see MOA event) the Orc
Army has struck the city of Kislev. Small outposts are under attack
outside the city, but the Kislevites have sworn to give no quarter. Each
outpost must take a toll on the Orc numbers for the city to stand against the
siege.
DEFENDERS
(Bretonnians, Dwarves, Empire, High Elves, Lizardmen, and Wood Elves)
POINTS: Defenders have 500 points with which to build their force. The
Siege equipment needed will be provided. Anything goes with army
selection, but you must follow the normal army selection restrictions and no
special characters.
GOAL: Each soldier must do his best to hold off the Orc attack so
the proper defenses can be risen in the main city.
SET UP: Half the defending army will be set up in the out post (this will
be represented by the GW siege castle). The rest of the force will be deployed
12" from the table edge.
VICTORY CONDITIONS: The outcome of the battle will be determined by
victory points. Good will receive 100 victory points if they still hold
the outpost at the end of turn 6. To hold the outpost no enemy units can
be in the courtyard.
ATTACKERS
(Chaos, Dark Elves, Orcs and Goblins, Skaven, Tomb Kings, and Vampire
Counts)
POINTS: Attackers have 750 points with which to build their force. The
Siege equipment needed will be provided. Anything goes with army
selection, but you must follow the normal army selection restrictions and no
special characters.
GOAL: To take the outpost! WAAAAAGH!
SET UP: The attackers will deploy 12" from the table edge.
VICTORY CONDITIONS: The outcome of the battle will be determined by
victory points. Evil will receive 100 victory points if they take the
outpost by the end of turn 6. To take the outpost they must have at least
one unit in the courtyard.
SPECIAL RULES
The Siege rules from pages 247-261 will be used in this battle. Make
yourself familiar with them!
VICTORY
If the outpost can be held for 6 turns the city of Kislev will be able
to mount a proper defense. If good can hold out for this long it will
count for 8 wins for good toward the campaign. If evil takes the
outpost in 6 turn it will count for 8 wins for evil toward the campaign
The event will start at 1:00 pm. If you have any question please e-mail them to Riggs@atraffic.com.