Campaign Event for Southdale
Saturday, April 21st, 2001
"Man the Walls! Let No Green-skin Pass!"

THE STORY

The Orcs have finally struck and their destination is Kislev.  After moving through the blighted lands of Sylvannia unscathed (see MOA event) the Orc Army has struck the city of Kislev.  Small outposts are under attack outside the city, but the Kislevites have sworn to give no quarter.  Each outpost must take a toll on the Orc numbers for the city to stand against the siege.


DEFENDERS

(Bretonnians, Dwarves, Empire, High Elves, Lizardmen, and Wood Elves)

POINTS: Defenders have 500 points with which to build their force. The Siege equipment needed will be provided.  Anything goes with army selection, but you must follow the normal army selection restrictions and no special characters.

GOAL:  Each soldier must do his best to hold off the Orc attack so the proper defenses can be risen in the main city.

SET UP: Half the defending army will be set up in the out post (this will be represented by the GW siege castle). The rest of the force will be deployed 12" from the table edge.

VICTORY CONDITIONS: The outcome of the battle will be determined by victory points.  Good will receive 100 victory points if they still hold the outpost at the end of turn 6.  To hold the outpost no enemy units can be in the courtyard.


ATTACKERS

(Chaos, Dark Elves, Orcs and Goblins, Skaven, Tomb Kings, and Vampire Counts)

POINTS: Attackers have 750 points with which to build their force. The Siege equipment needed will be provided.  Anything goes with army selection, but you must follow the normal army selection restrictions and no special characters.

GOAL: To take the outpost!  WAAAAAGH!

SET UP: The attackers will deploy 12" from the table edge.

VICTORY CONDITIONS: The outcome of the battle will be determined by victory points.  Evil will receive 100 victory points if they take the outpost by the end of turn 6.  To take the outpost they must have at least one unit in the courtyard.

SPECIAL RULES

The Siege rules from pages 247-261 will be used in this battle.  Make yourself familiar with them!

VICTORY

If the outpost can be held for 6 turns the city of Kislev will be able to mount a proper defense.  If good can hold out for this long it will count for 8 wins  for good toward the campaign.  If evil takes the outpost in 6 turn it will count for 8 wins for evil toward the campaign

The event will start at 1:00 pm. If you have any question please e-mail them to Riggs@atraffic.com.

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