Campaign Event for Mall of America
Saturday, April 21st, 2001

"Across the Gjöl"

THE STORY

Just over two weeks ago, an allied scouting force, which had been assigned to watch the movements of the Orcish tribes as they marched northward, witnessed something most disturbing.   As the Orcs approached the borders of Sylvania they made no move to circumvent that accursed land, and once they had crossed the borders and continued to march, the dark lords who keep court there made no move to prevent the greenskins from crossing their lands.

After following the Orcs for nearly a week, runners were dispatched to send word to the kingdoms of the allies: the armies of the dark had formed some kind of pact.

The remainder of the allied force continued to follow the hordes as they marched across the dark lands of Sylvania, but no less than two nights after they had sent the runners with their warning, were they set upon by an army of the living dead.  The allies fled before the massed ranks of shambling corpses, and hoped to evade them by fleeing westward to escape the dread land of Sylvania.

The dark armies have been chasing the allied scouting force through the Gjöl marshes, located in central Sylvania, for over a week.  Outnumbered, the allies have been doing their best to avoid confrontation with their pursuers, but occasional skirmishes, hunger, and shortage of supplies are all beginning to take their toll.  A lead element of this scouting party has spotted a defensible position within a clearing ahead, and the allies have decided to stand and die fighting, rather than be run down like dogs.


DEFENDERS

(Bretonnians, Dwarves, Empire, High Elves, Lizardmen, and Wood Elves)

POINTS: Defenders have 500 points with which to build their force.  You must follow the basic troop organization limits as listed in Ravening Hordes.  In addition, only infantry units and heroes on foot may be taken ­ other units are simply too large or cumbersome to move through the marshes quickly.

GOAL: This is a last stand; the only goal is to survive.

SET UP: The defenders will start deployed on and around the rise.

VICTORY CONDITIONS: For the defenders to claim a victory, they must have a greater percentage of their initial forces survive than the attackers have by the end of the game.   Broken or Fleeing units will not count toward this percentage.


ATTACKERS

(Chaos, Dark Elves, Orcs & Goblins, Skaven, Tomb Kings, and Vampire Counts)

POINTS: Attackers have 1000 points with which to build their force. .  You must follow the basic troop organization limits as listed in Ravening Hordes.  In addition, only infantry units and heroes on foot may be taken ­ other units are simply too large or cumbersome to move through the marshes quickly.

GOAL: Wipe out the scouting force to the last man.

SET UP: The attackers will deploy from the edge of the marsh.

VICTORY CONDITIONS: For the attackers to claim a victory, they must have a greater percentage of their initial forces survive than the defenders have by the end of the game.   Broken or fleeing units will not count toward this percentage.


SPECIAL RULES  

The defenders have been running for days, supplies are low, and they are now determined to sell themselves as dearly as possible.  All defending units are stubborn, and immune to panic.

Due to the rain and damp conditions of the area, missile weapons ­ especially blackpowder weapons ­ are less reliable than normal.  All missile attacks suffer a ­1 to hit penalty due to the difficulty of picking out and hitting a target through the rain and fog.  Any unit using blackpowder weapons must first roll a die for each model attempting to fire their weapon.  On a roll of 4-6, the model may shoot as normal, on a 1-3, something has gone wrong (rain puts out the wick, the powder is too damp, etc.) and the model must spend this shooting phase correcting the problem.


VICTORY

If the defenders can manage to hold out when everything seems so grim, tales of their heroism and determination will spread hope throughout the ranks of the allied forces.  Should the defenders win, the entire allied force will be at +1 LD during the final siege.  Should the attackers win, they will stop the defenders from getting such a massive bonus!

The event will start at 1:00 pm. If you have any questions please call our Mall of America Location at (952)-858-9599

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