A small orc waaagh heading north towards the
growing big-waaagh stumbles across some VERY large footprints. Knowing
that anything that big can surely bash better than a normal orc, they track down
the now sleeping giant. This would make a very welcome addition to any
boss's force. The orcs need to try to wake the sleeping monster before
anyone that might try to stop them arrives.
POINTS: 500 points per player with 1 hero, no more, no less.
Remember any heroes that count as more than one hero choice (saurus heroes,
black orc heroes, etc.) count as two characters and thus, may not be used. One
magic item up to 25 points may be chosen.
NO SPECIAL CHARACTERS OF ANY KIND WILL BE ALLOWED!
1+ core troops. You must have at least one unit of core troops. You may
have as many as you desire, up to the 500 point limit.
0-1 special choices. You do not have to take any special choices, but you
may not have more than one.
0 Rare choices. Sorry, but no rare choices may be taken.
SPECIAL RULES: No warmachines may be taken. The orcs
and company have been moving over mountains and other very difficult terrain.
All stone throwers, cannons, doom diver slings, etc. have either been
dropped, broken, or left behind.
The dwarven force is responding quickly (for dwarfs) so no cannons or flame
cannons would have been readied.
TURNS: 6 turns or accomplishing the victory conditions, whichever
happens first.
VICTORY: Orcs have to wake the giant and get him off of the battlefield
do he can sober up. Dwarves must slay the giant for wrecking the latest
batch of ale!
The event will start at 1:00 pm. If you have any questions please call our Burnsville Center Location at (952)-495-2868